Tag Archive for 'serenity'

Serenity Articles : Revealing a Bit More of the ‘Verse

(Since this article was written, we’ve seen beautiful ~official cosmologies of the Whedon ‘Verse which purport to identify all the planets and moons in the multi-star system known as the ‘Verse. Well, that is all shiny and good, but as a game master I love the option of creating my own worlds outside of canon […]

Serenity Articles : Interview with Floyd C. Wesel

(Originally published on www.dragonlairdgaming.com on October 4, 2006) The release of the Serenity RPG at the 2005 Gen-Con in Indianapolis created a wave of interest in the game and a need to have a community for fans. Stepping into this gap, Floyd C. Wesel created Waves in the Black, an unofficial fan and support site […]

Serenity Articles : Serenity Mood Music

(Originally published on www.dragonlairdgaming.com on August 24, 2006) Back before the movie was announced, before the TV soundtrack was released, I put together three CDs of music I thought was Firefly-esque. I find it fascinating that in looking at a couple other lists like this that others have posted, there isn’t any overlap. Firefly has […]

Serenity Articles : Ezekial T. Jonah, Frontier Newspaperman

(Originally posted on www.dragonlairdgaming.com on August 23, 2006) I think a really strong NPC can create all sorts of new situations for an established group of characters. Imagine if the following fellow had booked passage on Serenity for awhile… First Impressions Ezekial cuts a striking figure with his long black coat and top hat. He […]

Serenity Articles : The Long Reach

(originally published at www.dragonlairdgaming.com on August 22, 2006) The Serenity RPG provides several large organizations for Gamemasters to use but they aren’t described in as much detail as I would prefer. The following organization is a prototype for the style and depth of description I think a Gamemaster would appreciate. Comments welcome. Common View “The […]

Design Diary: Reach for the Sky Episode 2

(Originally posted on www.dragonlairdgaming.com on July 29, 2008) After about 14 months spent in the first episode of my play-by-post game, Reach for the Sky, we’ve almost reached the end of Episode 1. About 42 hours of game time passed. That always amazes me how long things take to resolve in a PbP game, but […]

Design Diary: Flying Pig Campaign 6

(Originally posted on www.dragonlairdgaming.com on Jan 21, 2007) Well, we ended the mini-campaign on the 8th of January in pretty good style. The long arc of the opening of a new planet, Columbiana, came to fruition. I’d prepared to use the “El Dorado” from the core rulebook as the place where Bruno Franco had hidden […]

Design Diary: Flying Pig Campaign 5

(Originally posted on www.dragonlairdgaming.com on 10/1/2006) Our September 24th session got delayed until tomorrow night (October 2nd) so I’ve got some more time to prep and review what I’ve planned so far. Let’s review my open work items. Review the advice from my article in the double-sized issue #100 of Knights of the Dinner Table […]

Design Diary: Flying Pig Campaign 4

(Originally posted on www.dragonlairdgaming.com on 9/18/2009) Okay, this time I’m going to be better prepared for my next session of the Flying Pig mini-campaign. Let’s review. Two of six sessions down, they’ve gotten refueled, gotten a job to Verbena, and learned what value their surprise cargo (survey data on Columbiana) has. But it’s never easy. […]

Design Diary: Flying Pig Campaign 3

(Originally posted on www.dragonlairdgaming.com on 9/11/2006) I could say that I did it as an object lesson for my column but its just reality. I’d gotten only so far in my prep (see the column from 9/4/06), ran out of time and just ran the session. We had fun, but I didn’t have the focus […]