Watch almost any cop show on TV in the last forty years and you’ve seen it. Corkboard, chalkboard, or whiteboard, they all assemble the clues to the murder, pinning up photos of suspects, adding ?s where they know there are connections, keeping the case up to date for all involved. Makes sense in real life [...]
Tag Archive for 'plot'
(Originally posted on www.dragonlairdgaming.com on 10/1/2006)
Our September 24th session got delayed until tomorrow night (October 2nd) so I’ve got some more time to prep and review what I’ve planned so far. Let’s review my open work items.
Review the advice from my article in the double-sized issue #100 of Knights of the Dinner Table magazine (now [...]
(Originally published on www.dragonlairdgaming.com)
It’s been awhile since I opened the door to the Creative Gamemaster’s Workshop, so I thought I’d take care of some suggestions I’ve gotten since last year. The most popular question I’ve received asks about how to create campaign plots and multi-adventure arcs to bring another layer of interest to a [...]