Publications


Adventure Havens: Temples is a collection of twelve ‘adventure seeds’ complete with descriptions, story hooks, fully d20-statted NPCs. The temples are divided into Wilderness and City temples and attempt to stretch the typical notions of temples in fantasy campaigns. Your heroes might find the Contemplative Temple of Silence a refuge, at least at first. The Traveling Temple of Twisted Fate could wander into the village they are resupplying in, offering a few days of entertainment and distraction. Darker encounters are there as well. Encounters are defined for each temple offering a range of CR values to give any adventuring party a challenge.
Published by Bards and Sages. Available now from Drive-Thru RPG

Gaming the Movies Column
in Issues of Knights of the Dinner Table Magazine

Gaming the Movies is written to tackle movies (and TV shows), break them down and see how you could run a game like that movie. I review the movie, discuss what makes it interesting for gamers, look at the story structure, suggest places to get additional inspiration, and consider what RPG rules would be most appropriate to run the game. Bonus content for the column is available here on Dragonlaird Gaming.
Available now from Kenzer Co

Serenity Big Damn Heroes Handbook

“Written and Designed by” credit. Contributed to several chapters of the book including “The Way It Was” summary of the Serenity movie.
UPDATE! Serenity RPG has won the Gamer’s Choice Award for Best Role-playing Game Supplement at Origins 2009!
UPDATE: All Serenity and Battlestar Galactica products are out-of-print as of February 1st, 2011 due to license expiration with the publisher, Margaret Weis Productions. Look for them at your local gaming store or nearest convention this year if you want to pick up a copy.

Roleplaying Tips e-Newsletter
Guest Columnist.

12 Disasters in Fantasy Campaigns is a look at how to incorporate broad-scope natural disasters in the background and stories of your campaign.
Available for FREE now from Roleplaying Tips

Cortex System Roleplaying Game
Gamemaster Chapter and more.

“Additional Design by” credit. This book presents the Cortex System RPG rules developed through the Serenity and BSG games as a standard system for use with multiple genres. Fantasy, Modern Crime Drama, and Galactic Fantasy genres are discussed within the book. My Game Master chapter was 13,000 words written to requested outline by the deadline (interval of 20 days). No content was reused from previous efforts.
Published by Margaret Weis Productions. Available from DriveThru RPG

Serenity Roleplaying Game
Adventures Book

Wrote one of five adventures in the book (other authors are Jim Ward, Ted Reed, Alana Abbot, and Billy Aguiar). My adventure is an enhanced version of the adventure I wrote for the 2005 Gen-Con Premiere of the game. 20,000 words delivered within a 3 week deadline.
UPDATE: All Serenity and Battlestar Galactica products are out-of-print as of February 1st, 2011 due to license expiration with the publisher, Margaret Weis Productions. Look for them at your local gaming store or nearest convention this year if you want to pick up a copy.


4,700 word article discussing how to turn the mega-popular geek show, Heroes into an RPG. Some parts work, some parts don’t. Find out which is which.
Available now from Kenzer Co

Battlestar Galactica Roleplaying Game
Quickstart Guide

“Written and Designed by” shared credit with Jamie Chambers and Nathanial C.J.S. Rockwood. My contribution was “The End and the Beginning”, the included adventure, which fills 24 out of 32 total pages in the guide. 28,000 words written, playtested, and delivered in three weeks. “The End and the Beginning” is a four character adventure set during the Cylon attack on the Colonies, suitable for starting a campaign.
The Quickstart Guide was published first in preparation for the premiere of the full Core Rules book at Comic Con 2007.
UPDATE: All Serenity and Battlestar Galactica products are out-of-print as of February 1st, 2011 due to license expiration with the publisher, Margaret Weis Productions. Look for them at your local gaming store or nearest convention this year if you want to pick up a copy.

Battlestar Galactica Roleplaying Game
Core Book

One of the six writers to author the book. My contribution was Gamemaster’s Chapter, additional NPCs, and tie-ins to other chapters. 32,000+ words delivered on time. The Battlestar Galactica Roleplaying Game debuted at Comic-con 2007.
UPDATE: All Serenity and Battlestar Galactica products are out-of-print as of February 1st, 2011 due to license expiration with the publisher, Margaret Weis Productions. Look for them at your local gaming store or nearest convention this year if you want to pick up a copy.

“Taking Death Seriously”
Gamemaster Article

Advice article for Game Masters on how they handle death in their campaign world. 2,200+ words.
Available now from Kenzer Co

“Making the Most of Your Skills”


Published in Issues #119 and #120 of Knights of the Dinner Table magazine. 4,260 words of advice for gamemasters focusing on making skills more interesting in fantasy games.
Available now from Kenzer Co

Contributed with other authors to a story set in a Serenity Play-by-Post Campaign, done as a gift for the gamemaster of the campaign, to celebrate his wedding and given on Halloween night.

Time is On Your Side

2,375 words of advice for gamemasters to create a more real and interesting campaign world by considering the effects on time on people, places, and things. Published in Issue #114 of Knights of the Dinner Table magazine
Available now from Kenzer Co

Serenity Role-Playing Game

“Additional Design on the Serenity Role-Playing Game”, released August 18, 2005 at Gen-Con Indianapolis. Original author of the Gamemastering chapter. 17,400 words delivered in 11 days. Visit the official Serenity RPG website.
UPDATE! Serenity RPG has won the Gamer’s Choice Award for Role-playing Game at Origins 2006!
UPDATE: All Serenity and Battlestar Galactica products are out-of-print as of February 1st, 2011 due to license expiration with the publisher, Margaret Weis Productions. Look for them at your local gaming store or nearest convention this year if you want to pick up a copy.


“All I Really Need to Know I Learned from Firefly”, published in Issue #100 of Knights of the Dinner Table magazine. 7,200 words of advice for gamemasters based on lessons from the short-lived TV show, Firefly.
Available now from Kenzer Co