Publications

Gaming the Movies Column
in Issues of Knights of the Dinner Table Magazine
Gaming the Movies is written to tackle movies (and TV shows), break them down and see how you could run a game like that movie. I review the movie, discuss what makes it interesting for gamers, look at the story structure, suggest places to get additional inspiration, and consider what RPG rules would be most appropriate to run the game. Bonus content for the column is available here on Dragonlaird Gaming.


Serenity Big Damn Heroes Handbook
“Written and Designed by” credit. Contributed to various places in the book including “The Way It Was” summary of the Serenity movie.


Roleplaying Tips e-Newsletter
Guest Columnist.
12 Disasters in Fantasy Campaigns is a look at how to incorporate broad-scope natural disasters in the background and stories of your campaign.


Cortex System Roleplaying Game
Game Master Chapter and more.
“Additional Design by” credit. This book presents the Cortex System RPG rules developed through the Serenity and BSG games as a standard system for use with multiple genres. Fantasy, Modern Crime Drama, and Galactic Fantasy genres are discussed within the book. My Game Master chapter was 13,000 words written to requested outline by the deadline (interval of 20 days). No content was reused from previous efforts.


Serenity Roleplaying Game
Adventures Book
This book won the Best RPG Supplement Gamer’s Choice Awards at Origins 2009. Wrote one of five adventures in the book (other authors are Jim Ward, Ted Reed, Alana Abbot, and Billy Aguiar. My adventure is based on the adventure I wrote for the 2005 Gen-Con Premiere of the game. 20,000 words delivered within a 3 week deadline.


4,700 word article discussing how to turn the mega-popular geek show, Heroes into an RPG. Some parts work, some parts don’t. Find out which is which. Issues available from Kenzer Co.


Battlestar Galactica Roleplaying Game
Quickstart Guide
“Written and Designed by” shared credit with Jamie Chambers and Nathanial C.J.S. Rockwood. My contribution was “The End and the Beginning”, the included adventure (taking up 24 out of 32 total pages in the guide). 28,000 words written, playtested, and delivered in three weeks. “The End and the Beginning” is a four character adventure set during the Cylon attack on the Colonies, suitable for starting a campaign.
The Battlestar Galactica Roleplaying Game Quickstart Guide will be published in Spring 2007 leading up to premiere of the full Core Rules book at Comic-con 2007.


Battlestar Galactica Roleplaying Game
Core Book
One of the six writers to author the book. My contribution was Gamemaster’s Chapter, additional NPCs, and tie-ins to other chapters. 32,000+ words delivered on time. The Battlestar Galactica Roleplaying Game debuted at Comic-con 2007.


“Taking Death Seriously”
Gamemaster Article
Advice article for Game Masters on how they handle death in their campaign world. 2,200+ words.



“Making the Most of Your Skills”
Published in Issues #119 and #120 of Knights of the Dinner Table magazine. 4,260 words of advice for gamemasters focusing on making skills more interesting in fantasy games.

Contributed with other authors to a story set in a Serenity Play-by-Post Campaign, done as a gift for the gamemaster of the campaign, to celebrate his wedding and given on Halloween night.


“Time is On Your Side”, published in Issue #114 of Knights of the Dinner Table magazine. 2,375 words of advice for gamemasters to create a more real and interesting campaign world.


“Additional Design on the Serenity Role-Playing Game”, released August 18, 2005 at Gen-Con Indianapolis. Original author of the Gamemastering chapter. 17,400 words delivered in 11 days. Visit the official Serenity RPG website. UPDATE! Serenity RPG has won the Gamer’s Choice Award for Role-playing Game at Origins 2006!


“All I Really Need to Know I Learned from Firefly”, published in Issue #100 of Knights of the Dinner Table magazine. 7,200 words of advice for gamemasters based on lessons from the short-lived TV show, Firefly.
