In many episodic television shows, one of the characters has a convenient plot device to bring in just the right bit of expertise. Rick Castle (Castle) has friends from researching previous books. Sam Axe (Burn Notice) has friends from his many years in the military. It is a standard trope and useful in role-playing games as well. This Edge is very similar to the “Connections” Edge in the Savage Worlds Deluxe rules although since the buddies can be from a broad range of places, it has a more stringent requirement. I think it is a nice variant to capture a cool trope.
I Got a Buddy… (Social Edge)
Requirements: Novice, Spirit d6+
Your hero has always been a social guy. He’s made friends in countless places, so many he can never really remember them all. But sometimes all you just need is a little help… from a buddy (once per game session). To use a character’s Buddy requires that he first get in touch with him. This requires a streetwise roll. Failure means the particular Buddy wasn’t available.
Once in contact, the hero must make a Persuasion roll. The GM should feel free to modify both the Persuasion roll and any results based on the circumstances. A failure indicates the hero’s buddy couldn’t come through this time.
On a success, the contact will provide some help, but nothing too risky. On a raise, the buddy will stick his neck out though he won’t outright betray others. Two or more raises and the buddy really comes through and provides substantial, tangible aid.