Archive for the 'Savage Settings' Category

Dragonlaird Gaming releases Colonel Bull’s Body – A Savage Worlds adventure

Well, folks, we’ve pulled off the hat trick! Three publications this year:

Colonel Bull’s Body is our third release and first Savage Worlds Adventure. I’ve written SW Adventures for other companies (The Curious Dr. Campbell and the Collector of Automatons for Steam Sun Games, a rewrite of Echoes of the Past for Star Anvil Games, Two Archetype adventures for Guild of Shadows by SPQR, Into the Black for Serenity by MWP, etc.) but its about time I did one for myself.

Colonel Bull’s Body started as an adventure that I ran for people at the Origins convention here in Columbus, Ohio, as well as my home table. When it got great feedback, I decided to give it some spit and polish, beef it up, and make it available for the rest of the Savage Worlds community.

The adventure is set in my Six Guns and Ghost Lands setting though it can be easily used with any other supernatural wild west setting. Strangers are brought together by the prospect of an inheritance from a famous man. There is, of course, a catch. Only those who venture into the dangerous lands west of the Mississippi and bring the dead man’s body back to his ‘friends’ can claim a share of the prize. There are dangers along the journey to the boom town of Blackwater and even more once they get there. Finding the body and bringing it back will be challenging enough on their own.

I had a lot of fun running the adventure and writing it up so I hope you give it a try.

Jim

Buyer of 100th Art of Negotiation awarded free copy of Savage Characters!

To celebrate the 100th copy of Art of Negotiation sold, we have awarded that lucky buyer a free digital copy of Savage Characters Volume 1!

Soon, I’ll be releasing the SWADE conversion of all 20 characters stats to all owners of Savage Characters Volume 1 so look for that notification in your inbox.

Work continues on the first Savage Adventure from Dragonlaird Gaming: Colonel Bull’s Body. Set in the haunted west setting of Sixguns and Ghost Lands, our player characters are sent to bring a body back in order to gain an inheritance but naturally, there are weird and dangerous trials before they can feel the money in their hands…

The Art of Negotiation is now available!

When the future of your character is on the line, do you want to leave it down to just one roll?

There are all kinds of negotiation in life… haggling the price for corporate secrets, pleading your case to the King’s court, brokering a peace treaty in time of war, or even bargaining for your soul with the Devil himself. These situations deserve as much spotlight and fun as combat does.

Negotiation is a part of gaming that I’ve always felt was tough to do well. There could always be a conflict between what the rules said and what you wanted to decide for your character. Or the resolution was too brief. Or it was just down to a good or bad roll.

The Art of Negotiation is an optional rule subsystem for Savage Worlds Adventure Edition to make these situations fast, furious, and fun!  It includes rules for performing negotiations, two new hindrances, two new edges and plenty of examples of ways you can use these negotiation rules. It replaces the Social Conflict rules in SWADE for those situations where more drama, stakes, and attention is warranted.

The Art of Negotiation on DriveThruRPG

March 23, 2021 Update: Showcased by Pinnacle! Pinnacle’s Licensor Spotlight

Savage Characters Volume 1 now available in Softcover Print-on-Demand

After far too long a wait, we’re finally able to offer you the option of purchasing Savage Characters Volume 1 in softcover print-on-demand format. We’re very pleased to be able to put Volume 1 on our gaming shelf next to our other Savage Worlds resources. Check it out at DriveThruRPG.

We’ll soon also have a hardcover option as well and will post an announcement here when that happens.

DLG One Sheets… coming soon!

The minions in the DLG Studios have been busy at more than our Gaming the Movies column in Knight of the Dinner Table Magazine and writing adventures for other settings. We’re creating a line of Savage Worlds “One Sheet” adventures: 2-3 page quick adventures suitable for a night of play or a convention slot. The first four adventures will highlight the DLG Settings first introduced in our Savage Characters, Volume 1.

Last Flight Out – Set in the swashbuckling future of Theta Ships and Iron Men, the crew of a system ship must do everything they can to get spaceborne and reach a Theta Ship before they get stranded on the planet for the rest of their lives.

Come to the Festival – In 1969, the Woodstock Festival gathered 400,000 people together for days of music, drugs, free-thinking, and maybe just a demonic summoning the size the world has never seen. Can our ‘off-duty’ mobsters realize what is happening and put a stop to demons muscling in on their territory? Set in Demon Streets and Made Men where the only ones to stop the evil are the bad guys.

Fall of Alexandria – The Dragon God in Rome is determined to destroy the stores of knowledge in Aegyptian Alexandria. Can our heroes survive the decimation of a city to find and protect the secrets to bringing down the Dragon God? Set in Dark Ages and Dragon Gods.

On the Trail – Sometimes the hardest thing is just to get from A to B. Our posse has to get to Blackwater but first they run into a wagon trail in trouble. Set in Sixguns & Ghost Lands.

Bonus Setting Rules and Errata for Savage Characters Volume 1

Greetings DLG fans and supporters!

We have now posted a document to support our Savage Characters Volume 1 product. There are a couple minor pieces of errata in there but we’ve also added some Setting Rules from as-yet-unpublished Dark Ages and Dragon Gods Setting Book. Since some of the characters in the DADG part of the book have either the “Blooded” edge or the “Raised as an…” edge, we decided to provide full descriptions of the Racial Abilities and the options under the Raised as an… Edge.

Grab your copy as a free download.

Guild of Shadows Adventures available on DriveThruRPG

I had the opportunity to write three thief-oriented adventures for Mat Greenfield’s Guild of Shadows setting for Savage Worlds all set in the setting’s main city of Kurstwahl. I’m proud to have been a part of this endeavor as I believe that Mat brings fresh blood and imagination into the classic Thieves Guild structure of a fantasy campaign setting. Bringing it to life using my favorite game system, Savage Worlds, makes the setting easy to pick up and have fun with straight away.

The Campaign Guide as well as the individual adventures and other high quality support materials are available on DriveThruRPG and I recommend that you check them out.

Savage Characters Volume 1 Reviewed at Throat Punch Games

Throat Punch Games is a blog providing reviews and fresh content on daily basis (on average). They were kind enough to give Savage Characters Volume 1 a read and posted their Positive Review.

Savage Characters Volume 1 now available at Discount

Participate in DriveThruRPG’s GM’s Day sale by picking up a copy of Savage Characters Volume 1 for yourself, your GM, or your friends.

Savage Characters and New Projects

Greetings Dragonlaird Gaming Fans,

After the successful launch of my product line with Savage Characters Volume 1, I’ve been focusing on promoting the product and planning follow-on activities. I’d appreciate any additional buzz that can be generated or leads I can follow up with to obtain more exposure for the product. It is very high quality and great value for the price.

As follow-ups I’m working on some concepts (short fiction or adventures) in support of the four settings which got their first glimpses in SCV1.

“A Touch of Frost” – an enigmatic patron sends our heroes to the ruins of Greece in search of a key to destroying the Dragon God in Rome. (Dark Ages and Dragon Gods)

“Death Comes to Black Water” – Southern Veterans and survivors of the Civil War brave the hostile and mystical West to hunt down the Union raiders who ruined their lives. The trail leads to the boom town of Black Water which has many secrets of its own. (Ghost Lands and Sixguns)

“Loose Cannons” – New York City is going to Hell, literally. A handful of made men are trying to stop it and now they have to hunt down rogue cops attacking the Families across the city.

“Last Flight Out” – A colony planet is being abandoned. Will a free trader crew with a broken ship be left behind when the Royal Stellar Navy carrier leaves for the last time? (Theta Ships and Iron Men)

Cheers,
Jim