July 17th, 2016 by Jim Davenport
I had the opportunity to write three thief-oriented adventures for Mat Greenfield’s Guild of Shadows setting for Savage Worlds all set in the setting’s main city of Kurstwahl. I’m proud to have been a part of this endeavor as I believe that Mat brings fresh blood and imagination into the classic Thieves Guild structure of a fantasy campaign setting. Bringing it to life using my favorite game system, Savage Worlds, makes the setting easy to pick up and have fun with straight away.
The Campaign Guide as well as the individual adventures and other high quality support materials are available on DriveThruRPG and I recommend that you check them out.
February 16th, 2015 by Jim Davenport
Greetings Dragonlaird Gaming Fans,
After the successful launch of my product line with Savage Characters Volume 1, I’ve been focusing on promoting the product and planning follow-on activities. I’d appreciate any additional buzz that can be generated or leads I can follow up with to obtain more exposure for the product. It is very high quality and great value for the price.
As follow-ups I’m working on some concepts (short fiction or adventures) in support of the four settings which got their first glimpses in SCV1.
“A Touch of Frost” – an enigmatic patron sends our heroes to the ruins of Greece in search of a key to destroying the Dragon God in Rome. (Dark Ages and Dragon Gods)
“Death Comes to Black Water” – Southern Veterans and survivors of the Civil War brave the hostile and mystical West to hunt down the Union raiders who ruined their lives. The trail leads to the boom town of Black Water which has many secrets of its own. (Ghost Lands and Sixguns)
“Loose Cannons” – New York City is going to Hell, literally. A handful of made men are trying to stop it and now they have to hunt down rogue cops attacking the Families across the city.
“Last Flight Out” – A colony planet is being abandoned. Will a free trader crew with a broken ship be left behind when the Royal Stellar Navy carrier leaves for the last time? (Theta Ships and Iron Men)
November 14th, 2013 by Jim Davenport
I had the chance to go back and rewatch the Mad Max movie trilogy this summer. While Road Warrior is by far the best, the Mad Max world and characters are refreshingly original and beg to be gamed.
My first step was to really do the analysis on how to run a Mad Max table top RPG and I wrote the latest Gaming the Movies column on the trilogy. The prospects of a Mad Max game really had me energized so I committed to run a pair of games based on the movies at a local convention, Con on the Cob. The games were called “No Highways for Old Men” and were run with the Savage Worlds rules system.
The games ran very well so I went a step further. I’ve written the adventure up for publication in a future issue of Knights of the Dinner Table magazine. In support of that adventure article, I am posting the eight pre-generated Mad Max game characters that were used at the convention. You may recognize some of the character photos or even character concepts.
With the pre-gens and the adventure, you’re all set to have a grimy Mad Max adventure in the wastelands of the Australian Outback. Enjoy!
June 7th, 2012 by Jim Davenport
Last summer I wrote a Serenity adventure using the Savage Worlds Deluxe rule set called The Price of Success. I ran it twice for friends and now four times at the recently concluded Origins convention here in Columbus, Ohio. After making several tweaks and improvements, I’ve posted it as a free Savage Worlds Fan adventure for anyone to run.
Click to Download the Price of Success
The zip file includes a map of the city of Lost Ways on Paquin, business-card sized Object Cards, and Savage Serenity GM Screen Inserts. There are also other items useful for running this particular adventure. It is all free and distributed under the Savage Worlds Fan rules, courtesy of Pinnacle Entertainment Group. You can pick up copies of the Savage Worlds Deluxe rules and much more at their site.
Enjoy the adventure and let me know what you think.