Archive for the 'Updates' Category
August 10th, 2020 by Jim Davenport
Dragonlaird Gaming has been busy since the last posting though as with everyone the pandemic has disrupted time and attention. We’ve continued our partnership with KenzerCo and Knights of the Dinner Table with more Gaming the Movies articles: The Boys, The Way, Short Cuts, and Locke & Key. We’ve also produced articles for them: 100 Questions to Add Depth to your Character, Apocalypse How, and Deep Dark Secrets.
We’re back to working on material for Savage Worlds, now for the current Adventure Edition. We have an alternative rules sub-system for negotiations that is being prepared for sale as part of the Savage Worlds Adventurer’s Guild on DriveThruRPG.com. We hope to have that available in the next couple months as we’re ordering art and going through some playtesting.
In parallel, our home group has been playing Blades in the Dark using Roll20 which is an interesting change of pace. Definitely different sorts of “game economies” to manage while creating the narrative story. There might be an opportunity to develop some material for that system or a reskinned version of it. Thoughts are being thought in that direction.
We hope everyone is staying safe, following the recommendations of the medical professionals, and hope we all get to slinging dice together soon… 2021?
August 6th, 2019 by Jim Davenport
You can use your trappings with your powers, but what about your skills? Your edges? Your attributes? Really make your spell-caster distinctive with these easy tips.
Trappings! Article
July 13th, 2019 by Jim Davenport
Hey, quick update. Too much time has passed since my last update (mea culpa). A lot has been going on.
I’ve continued collaborating with SPQR Games, starting a series of adventures, each one focused on a different archetype from the setting. I’ve completed Spy and Assassin so far.
I’ve also been working another setting, SAINTS and Synners, which released a Jumpstart with the release of Savage Worlds Adventure Edition. The setting is basically a Suicide Squad Space Opera. I rewrote the JumpStart adventure and playtested it at Origins this year and two more times. I think it is quite a thrill ride.
I published a few articles with High Level Games last year (“3 Keys to Building a Savage Character”, “3 Keys to Taking on a Mastermind”, “3 Key Sources of Disaster”, “3 Ways of Love and Drama”, “4 Ways Battles Get Weird”)
So the writing and gaming continues at Dragonlaird Gaming. I haven’t been publishing new products as I’d expected by now but I am enjoying writing for other settings, writing articles for Knights of the Dinner Table magazine, and running games in my own Dark Ages and Dragon Gods.
Until next time…
August 28th, 2018 by Jim Davenport
And now the hardcover print-on-demand format version is available. We’re very pleased to be able to put Volume 1 on our gaming shelf in this elegant hardcover next to our other Savage Worlds resources. Check it out at DriveThruRPG.
February 28th, 2018 by Jim Davenport
Actually posted on Valentine’s Day, here is my latest blog High Level Games Blog
January 29th, 2018 by Jim Davenport
Hey, check out this Kickstarter for Infinite Galaxies. I’ve played it a couple times and its an easy, Apocalypse-Engine based game to enjoy one shot or even campaigns of science fiction pulp tropes and adventures. I’ve backed it and recommend you do as well. — Jim
January 7th, 2018 by Jim Davenport
It’s been almost 10 years (wow!) since I started writing my Gaming the Movies for the Knights of the Dinner Table magazine! 51 columns have been published so far with several more on the way. Most recently, I’ve tackled TV shows like Hell on Wheels, the Last Ship, Killjoys, Jonathan Strange & Mr. Norrill, and Longmire. On occasion, future columns will also tackle great comics like great movies.
So cruise on over to KenzerCo, publisher of Knights of the Dinner Table. Check out the web-posted comic strips and all the other cool stuff. I’ve been a subscriber to the magazine for over twelve years and highly recommend that as well.
January 7th, 2018 by Jim Davenport
Time for another blog post from me over at High Level Games.
December 18th, 2017 by Jim Davenport
My articles continue on the High Level Games website. The new article is on dealing with Masterminds in a gaming setting. Check it out!
November 3rd, 2017 by Jim Davenport
The good folks over on High Level Games asked me to write some thoughts about the design principles behind Savage Characters Volume 1.
Take a look: 3 Keys to Building a Savage Character.